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This should quickly become your favorite shadowmark. These people are under the Guild's protection and should never be robbed or assaulted. As in stay out of there or there's going to be a boot up the backside. We put these shadowmarks on places we don't want you to go. You see this shadowmark and escape is just a few steps away. Now, on the rare occasion (it better be a rare occasion if you want to work in the Guild) that you find yourself in jail, look for this little beauty. It means there's something ahead or beyond that door that wants to turn you inside-out. If you see this shadowmark, head the other way or take your life in your own hands. If you see one of these, head the way it's pointing and you'll be fine. We usually leave this shadowmark when we've scouted and found a safe way around something, a hallway without traps or maybe a house that's already cleared out. If you see this shadowmark, someone from the Guild is nearby for certain. This means the place is as safe as the Flagon's cistern. Glossary of Shadowmarks (All of the below comes from the in-game book, "Shadowmarks") HoN solved both of these problems exceptionally, using an Elo system to rate and allowing the searching of games types and restricting certain games by rating.įinally, HoN allowed for the creation of new maps to aid in different game play style (one bizarre example is a map that has everything cleared out of it, and only 1 lane). For those people who didn't resort to third part products, you are probably familiar with how frustrating finding the game type you want is with DotA or finding people with equal skill to play with. On the other hand, if you're willing to look outside of gameplay, the major advancement HoN has over DotA is a ranking system and matchmaking. I admit this list is a little strapped for items, but when you design a game to be the same. You can even buy parts of a recipe from that recipe Shops can be used at all times via the b and are sorted for easier use The HUD is constantly focus on your Hero with the option to examine other Heroes Players can rejoin games they disconnect from, if you've ever played DotA you know why this is gameplay related The map is smaller/faster, depending on your perspective, the map is either smaller or things move faster There are 22 "new" Heroes, many of whom share only an ability or two with DotA heroes So if you're looking for a gameplay difference, then they're few and far between. From Heroes, to items, right down to the default map, it is very much a DotA clone. So unlike League of Legends, Heroes of Newerth wasn't just designed to feel like DotA, but to actually be DotA.